So I played your game and I do have to say that I enjoyed it quite a bit. I love the minimalist neon scifi look and it really looks good for a jam game. I also love the concept of the dual color lasers and having to have quick reactions to pull up the right shield and shoot the right weapon. I could imagine myself putting a lot of time into this game, but I had a lot of problems with the gameplay. The controls feel sluggish, the movement has a slight delay that makes positioning very difficult and the shields take almost a full second to deploy, making twitch reactions very difficult to do. The walls are very sticky and hard to move along, which makes dodging side to side almost impossible if your up against a wall. The arm holding up the shield takes up a lot of the screen area, and the tinted light coming through the shield makes seeing enemies and what color lasers they're firing frustrating. The laser hitbox feels wonkey, sometimes they still hit through the correct colored shield and sometimes they don't even damage after a direct hit, and they love to collide with the walls even if they're nowhere close. Again, I want to say that I actually enjoyed this game, and I hope that my criticism will help you figure out what you did right and what you need to work on. The concept itself deserves a follow and I'm excited to see more projects or a polished version of this game from you in the future. Cheers!