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(+1)

I really like the main character art and the way the hair bounces up and down as you move around! It was pretty confusing having crucial gameplay instructions show up partway through. The bomb didn't seem to be very bomby, but it works in context. One thing I noticed is diagonal movement was faster than orthogonal, likely didn't have your movement directions normalized if it wasn't intentional. It felt kinda necessary to use that extra speed to keep away from the enemies though. I didn't really think the balance of chest income to bombs to enemies really felt right - it was more difficult than I think it needed to be.

I'm not sure I figured out what the bar in the upper right's about, but hey. You made a game with a complete loop, which is a feat in and of itself!

Do you know how I can make it so that you don’t go faster moving diagonally?(If you also work with unity)

(+1)

Whatever method you use to move, it's generally just add ".normalized" to the vector2 or vector3. 

If you google "unity normalize movement" you'll find tons of explanations that are more in depth :)

Thanks dude!

And ya, I kinda rushed the instruction part of the game and I think I should’ve changed the UI for buying bombs. Btw its unclear but coins make you move faster and that’s what the top right icon is which I added for the enhance them