Skip to main content

On Sale: GamesAssetsToolsTabletopComics
Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)
17/01/2022 log


Stuff I did today:

  • Browsed some color palettes for inspiration (on colorhunt.co);
  • Created some visual placeholders;
  • Spent 30 minutes solving a really stupid bug;
  • Wrote boring text that acts as placeholder;
  • Coded an initial version of the structure, with branching paths.

I modified the tasks. Creating all or even several visual placeholders is overkill, and I can understand well enough what happens with just a few. I also didn't end up writing usable dialogue while I was figuring out the structure; it's more practical to split technical details from creation, at least at my current level of familiarity with Ren'Py. So I'm learning how to organize workflow more than anything else, I guess.

Some screenshots:



Next steps:

  • Complete a working structure with persistent data;
  • Write actual dialogue (make a better list of needed visuals as I go along);
  • Create all visuals, add them to the game;
  • Add finishing touches (music).

I will be testing the game & looking at documentation throughout. I think I'll spend 50% of the time making illustrations. And I'll ask for someone to playtest once the game is seemingly complete? Unless I find a reason to proceed otherwise.