17/01/2022 log
Stuff I did today:
- Browsed some color palettes for inspiration (on colorhunt.co);
- Created some visual placeholders;
- Spent 30 minutes solving a really stupid bug;
- Wrote boring text that acts as placeholder;
- Coded an initial version of the structure, with branching paths.
I modified the tasks. Creating all or even several visual placeholders is overkill, and I can understand well enough what happens with just a few. I also didn't end up writing usable dialogue while I was figuring out the structure; it's more practical to split technical details from creation, at least at my current level of familiarity with Ren'Py. So I'm learning how to organize workflow more than anything else, I guess.
Some screenshots:
Next steps:
- Complete a working structure with persistent data;
- Write actual dialogue (make a better list of needed visuals as I go along);
- Create all visuals, add them to the game;
- Add finishing touches (music).
I will be testing the game & looking at documentation throughout. I think I'll spend 50% of the time making illustrations. And I'll ask for someone to playtest once the game is seemingly complete? Unless I find a reason to proceed otherwise.