It was a case of biting off more than I could chew. As I was developing it, I kept realizing just how much work it all was and it was making me hate working on it, which made me not want to work on it. I wasn't happy and I felt like it was dragging me down. I decided to scrap it for now and focus on smaller scale projects for the time being. I'm working on something right now, but I won't be making any announcement until it's at or near a playable state. I apologize if that game was something you were looking forward to.