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this is really solid! sometimes the rounds feel a little too lengthy and slow. It seemed like sometimes i could drag my archers around to have them shoot while not on the tower which helped them feel a little more useful. I found a lot of the text was a little too transparent, and the can't afford text blocking out the ability to see what the different units are seemed strange.. The music was also a bit repetitive for my tastes. Aesthetically it's nice and cohesive but maybe slightly heavy on the bloom. I don't know how hard a feature it is to implement but I was impressed seeing leaderboards included :) I think overall this is a great entry, something to be proud of!


oh yeah, the link to your devlog isn't working? hope you'll get one up!

Thanks for giving it a go! 
Yeah I could spend days tweaking the difficulty , I ended up just settling because I still had sound and UI to finish before the end but I'm looking to make a full version with more features so that will be a lot more play tested. Thanks for the feedback I appreciate it , I'll take all this in mind when making the new version. Yeah leaderboards starts out a struggle until you put them in every game you make haha I've saved bits from old games to make it easier for myself to implement it each time I make a game , I think it makes it a bit more replayable. Thank you! The devlog isn't too interesting , I didn't manage to get any screen caps throughout the game and to be honest can remember much of the process haha I do a lot of it in my downtime at work.