-DIFFICULTY-
π² My 90-year-old grandma could play it
β Easy
π² Normal
π² Hard
π² "Dark Souls"
- Accessibility -
π² Easy to figure out
β Takes some time to figure out
π² Hard to figure out
π² Very Unclear
- GRAPHICS -
π² "MS Paint"
π² Bad
π² Meh
π² Graphics don't matter in this game
π² Decent
π² Good
π² Beautiful
β Masterpiece
- MUSIC && SFX -
π² None
π² Bad
π² Not special
π² Good
β Beautiful
- STORY -
π² This game has no story it's a β₯β₯β₯β₯β₯β₯ simulator/Shooter
π² Like playing "Temple Runners" for the story
π² It's there for the people who want it
π² Well written
β Epic story
- PRICE -
π² Free
β WAY Underpriced (if it is your first game, then it's alright. But for any upcoming ones, add a price if it will be like this; also watch the stream to see why)
π² Perfect price
π² Could be cheaper
π² Overpriced
π² Complete waste of money
- REQUIREMENTS -
π² You can run it on a microwave
π² Average
β High end
π² "NASA" computer
- LENGTH -
π² Super Short (0-10 minutes)
π²Very short (0 - 1 hours)
(haven't played it fully)
β Short (1 - 10 hours)
π² Average (10 - 30 hours)
π² Long (30 - 70 hours)
π² Extremely long (70 - 110 hours)
π² No ending
- FUN -
π² I'd rather watch paint dry
π² Hard to enjoy
π² Repetitive
π² Actually pretty scary
β Ride of your life
- REPLAYABILITY -
π² It's a one-time experience
(haven't played it fully)
β For achievements
β If you wait a few months/years
π² Definitely (you can always go back and improve and is still enjoyable
π² Infinitely replayable
Special Thanks to BLUEY from Steam (Creator of the template)
- MARKETING - (How well your game page)
π²Very Weak (No photos/videos/Description/Story/External Links + Devlogs)
π²Weak ( No photos/videos/Story/External Links + Devlogs)
π²Good (No videos/ External Links + Devlogs)
β Great (has all the above)
Hey! I played your game on my stream! Watch it to see the live review! Here's the link for it: https://www.twitch.tv/spacematterplay π
Game Number: 2
Time the review ended: 1:28:20
I would also appreciate if you could give an opinion on our latest game. Game devs advice is precious because we know better what it takes to make something work. It's called "Backdoor Shifts"