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The game appears to have UI scaling issues. I tried multiple resolutions, but main menu did not appear aesthetically correct, and the in-game tutorial text was not completely visible without jumping around to read it. The music was cute for a few seconds, and then I had to mute it - consider a different theme song if you want people to keep listening. I think the gameplay is focused on jumping around on tables, but they all appeared crooked, as if they were dropped and then had the physics engine takeover, leading them to tip on their side. If in Unity, consider using "constrain Z" on the Rigidbody in order to prevent undesired tips.

Ok also it was made in 2 days and i made for troll lol.