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18/1/2022 log


Stuff I did today:

  • Figured out how to use persistent data, incorporated it into my structure, so that it plays as I originally intended! (Much less complicated than I expected.)
  • Started fleshing out the text. Modified the sequence of events somewhat.

List of assets to make based on current structure:

  • background: shelf
  • background: desk w computer
  • background: wherever grandma is
  • background: sky or wherever the moon is
  • plant alive
  • plant dried
  • plant moldy
  • plant starving
  • plant buggy
  • plant friend
  • plant combust
  • plant boring
  • plant bloom
  • plant leggy
  • grandma
  • moon
  • protag facing the moon
  • protag watering plant
  • protag feeding plant-snack
  • protag planting second plant
  • protag playing a tune
  • protag singing with plants

That's a lot of images! But they're largely minor variations on each other. I have less time to invest into making this game than I initially thought, so I'll make very simple images, no polishing. I just want to make this project to learn from it. It is emphatically allowed to suck in the end.

Next step is to continue tweaking the dialogue. Absolutely forbidden to add more images, but I might change the list of images to make.