- Polished up the shooting system
- A new projectile sprite replaces the placeholder ( )
- Added a small muzzle flash animation ( )
- Moved the (!) thought bubble that appears when Poppy wakes up to appear above the game sprite instead of the HUD
- Added a particle system for impacts against surfaces and enemies. Took forever to implement this properly (and it's still a bit buggy), but it was worth it:
- Added a few types of enemies and basic environmental interactions
- "Shock towers" will be a common obstacle. Touching them releases a burst of energy.
- Security cameras and laser sensors detect movement and raise the alarm if triggered
- Energy beams hurt. Don't touch the energy beams.
- Some enemy devices can be attacked and temporarily disabled.
Here's a recording taken while playing around with some of these mechanics (most are only semi-functional -- just experimenting with the interactions to see how things feel):