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(4 edits)
  • Polished up the shooting system
    • A new projectile sprite replaces the placeholder  (  )
    • Added a small muzzle flash animation (  )
    • Moved the (!) thought bubble that appears when Poppy wakes up to appear above the game  sprite instead of the HUD
    • Added a particle system for impacts against surfaces and enemies. Took forever to implement this properly (and it's still a bit buggy), but it was worth it:

  • Added a few types of enemies and basic environmental interactions
    • "Shock towers" will be a common obstacle. Touching them releases a burst of energy.
    • Security cameras and laser sensors detect movement and raise the alarm if triggered
    • Energy beams hurt. Don't touch the energy beams.
    • Some enemy devices can be attacked and temporarily disabled.

Here's a recording taken while playing around with some of these mechanics (most are only semi-functional -- just experimenting with the interactions to see how things feel):