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(5 edits)

4MinuteWarning


I understood you.

 You wrote that you do not want to bind players. 

But I'm not talking about binding, but about changing the text depending on the status of the dragon, i.e. his behaviour. those. the character the player is playing!

 So, if the player does "badly" then he wants to see the "evil text" ...!

 Or vice versa, if kindly, it would be possible to describe a sweet romance  (If such players even exist ...) 90% of the players want to see dragon raids on villages and brutal rape .... 

at least,  if the dragon's potency reaches some value -5 or 8, it doesn't matter. Then the text should add at least 2-3 paragraphs !!

And if strength is added, then the tone of the text should also change slightly, describing more "strength and passion"

 While the dragon is small, one text, and when it is big and strong (And also angry)) is completely different!!!

 And there is no player binding here ... on the contrary, each player gets "his" dragon ....!  

Your game is getting more and more popular. Congratulations!

Now you really need to double the number of female characters.! )

How about adding "proud female knight".  This is a classic -  dragon and  fem knight.. never get bored!

 Can I sponsor the hiring of a good writer? 

Could you please describe to me in a private message how much I can influence the development of the game if I become your maximum patron?

(1 edit)

Our senior backers ($20+) have the opportunity to individually propose and then collectively vote on an idea for expanding the game, and they can do this every month - everything you see as "Dreamweaver choice" in the changelogs was created this way! There are some restrictions - they have to be practical, consistent with our current canon, use our existing characters, etc. - but it's a mechanism that has given us a lot of great stuff over the last couple of years :)