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This looks super fun! My only question after my initial skim is whether it can be adapted to run a Pokemon game directly--mainly through a catching mechanic. I've been searching around for something to run a Pokemon game that's a bit simpler than PTU, and this does seem promising, but I fear the game design may become bloated with multiple monsters per character. Thanks!

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Hey there! Not the dev or anything but if you want a rec for Pokémon my friend found success with Pokerole. Found it to be less complicated than PTU. I like the more digimon style vibe of animon personally but Pokémon emulation is often on my mind. 

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Hi there, yes ultimately Animon Story commits to one monster partner for the benefit of developing the kid-monster bond and how that ties into the narrative. If you wanted to introduce multiple monster companions in this game, I think the easiest way to do it would be still having one at a time, and switching that one around, rather than having a team of them.