Oh wow. Time has given me some wisdom on that topic. I still don't like it when indie games stop producing content, but I can see why it happens for really quirky games. I have some ideas about a second edition of TIH that comes in a larger form (100-200 pages of locations and NPCs and items etc.), with more adventure hooks built in. I also have a few zine-sized ideas that would be good as TIH or system-neutral pieces.
I can't recall being overly pressured back then, but my mind goes blank when I'm being recorded, for sure. I have lots more design thoughts now too. I wonder if they'd have me back...