Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Movement is way too slow compared to the projectiles/beams. You're not actually dodging anything because it's almost impossible to tell where a beam is going to hit and because the hitbox is unclear. Even if you can see the beam coming, there's rarely enough time to move out of the way. Also I think the movement vector is not normalized (?)

That was purposeful, but I do get what you're saying. If we ever do this idea again I want to make it faster for sure. 

Yes it is normalized. 

Oh and did you dodge with shift?

Yeah, I did. Still felt a bit slow :<

After seeing a bunch of feedback I agree that the speed is off with what the game is. It WAS the point of what we were going for, but we have some ideas on how to improve it!