Fun:4/5. My second favorite redshark game after IMR
Balance:3/5. The balancing is mediocrewith a new softcap being added every 3 OoMs instead of having a softcap that gets more powerful based on time,but oh well. The upgrades are either underpowered or op,and resource effects wear out after you reach a number thats way above for the effects to matter. I also wish he would add an actual layer instead of stacking new mechanics upon the Supersymmetry layer,but i guess thats for a post-jam update.
Uniqueness:4/5. Out of all the games in this jam its the only one that plays out like that,from the fact it starts out from time planck instead of 1s to the multiple mechanics (i still wish there was a second layer,itd improve the game a LOT).
Theme:5/5. A few games in this jam didnt exactly focus on the time theme by having it as a layer or a subresource instead of having it as the main resource,but this game really focues on the time aspect.
Im expecting more updates,if he doesnt resume IMR developing,which i hope he does.