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There are instructions... in the manual booklet. I never put in game tutorials as I personally can't stand them. Modern games I feel have a lot of hand holding so I try to avoid that.

The AI isnt buggy. It's behaving exactly as coded. As Saxmachine mentions the GB can't move things off-screen, so the enemy only become active once they enter the frame buffer (ie; just off screen). The double back was accidental but it gives the enemy random movement, which is what I wanted to begin with. 

I'm glad you liked it enough to complete it, that says a lot.

Oh...I didn't download the manual booklet, so I...right. 

Fair point, but there are still enemies that move into you by the time they are on screen, making parts of the game unfair. As for the double backing, the problem with that is it becomes unpredictable which further disrupts flow when doing good on a level.

Side note: Despite being hell, it was indeed "fun" in a hard to describe way. Even if there are things I don't like about this: thanks for making it and giving people the chance to enjoy your creation.