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(3 edits) (+3)(-1)

I enjoy the artstyle and the writing, but also have to leave some criticism-

There are just too many characters and feeling like you have to speak to each one every day because of the time limit is a massive chore instead of being fun. Then you have to speak to every. single. one. at night as well. I'd say it's fine for some to have less story than others to make it feel less samey and forced.

If the dialogue wasn't as repetitive (I mean mechanically, the writing ranges from fine to great) then I might be more inclined to enjoy the great amount of characters.

TL;DR: Very polished work let down by a bit too much dialogue (5h in and it's been somewhat tedious)

(+8)(-1)

Hey Nutt! I appreciate the feedback and can understand your position. Technically you don't have to talk to everyone day AND night. The game doesn't tell you this, but the night option is there in case you need to catch up. So you will probably max everyone out before the end. The game also doesn't tell you this, but Sundays are the only days were it is important to speak with everyone because the dialogues are main story specific and will only trigger those days. 

For what its worth, as the artist and writer that (tried to) make every character interesting to talk to, I appcriate your dilligence spending time with everyone. (= While it's too late for me to change Faulty Apprentice, I promise to do my best to improve and make better games in the future!

-Din