Cool concept that led to some interesting decisions. The game itself wasn't too interesting, however. Something a bit longer could have really shown off the gimmick.
Viewing post in Apostasy jam comments
Thanks, originally I planned on having a ton of abilities and enemies and all sorts of things. But as it got closer to the end of the jam I had to cut some ideas. This was my first jam so I didn't do well with having an idea that would be done in time and I also didn't use a game engine so a lot of my time was wasted getting basic things to work. Also, the way I made the map took a really long time. I was using a hash map so it was just a string that was read with a for loop then drawing nodes at the spots it would represent. Because of this it made visualizing the map much harder and I would have to edit it in text, try it, then go back and adjust. It just made making the map take a long time. If I continue with the game in the future that time won't be an issue so the map would certainly be longer and there would defiantly be more abilities.