Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

I have played 150 days of in-game this game so far mostly grinding money and stats. So i decided to post some ideas, suggestion so dev can think what is worth to notice what is not and i dont know much what is possible with HTML.

  • First i think there could be more slaves even if they are generic, more opportunities to upgrade estate also estate income, like building greenhouses, workshops and other.
  • Slave management. More slaves mean need more management and as time is limited you cant do all yourself. So some slaves should have certain duties like. Train slave combat, train slave household skills, train slave sexual skills, manage slave needs overseer working slaves. And certain skill to define how many slaves one can manage without penalties.
  • As we have seen Slaves have somekind of inventory where you can put perfumes and other stuff to have benefits. Also players should have kind of inventory to acquire items.  Like horse for get faster movement between location or even some other ways to move. Some wearable what give influence or other skills.
  • more courses, maybe other type of "schools", where you can push your psychical skills, train combat skills or learn more about stealth and manipulation actions
  • And maybe have other kind of servant, subservient than slaves, like personal retinue or agents for some kind of jobs
  • Player rank: i i see, influence gives some rank in society, but there could also be that rank that reflects the world,  Weak society chairman might be no one in world. or low rank in stong society might still give you strong position in world
  • I seemed to make mistake by wiping out all inventment oportunitys, there could be more investment oputunitys and also some that needs more influence
(+1)

Almost everything on your list are planned features. 

There are two things on there that I haven't considered, however. I'll put it on my dev list: horses (for a planned fast travel feature, that might decrease time needed to travel) and other servants (janitor, gardener?).

Thanks for your suggestions!