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I think the game's pretty neat- props to the VA, her voice is amazing. The animations are really good too, and the game offers some interesting challenges. I think the first boss was pretty cool.

The main issues are in gameplay awkwardness and the inability to play at fullscreen or other resolutions. I couldn't see any of the pits because the were hidden below my menu bar, and the vertically challenged sword hitbox combined with her continuing to crouch/stand if you press slash despite inputting something else along with the many projectiles aimed at your fairly large hurtbox combined to produce an experience where I was getting hit every few seconds and getting a game over to refill on health and lives was more effective than attempting to keep my vitality up. 

Is there any explicit content for this game planned in the future? Cause otherwise, I am a bit confused by your decision to include nudity on a game that could be given to teenagers if not for the death animations.

Hey there!

First, thanks for the feedback! It always helps to have inputs from players. Before I continue, and maybe you are aware of it, this is more like a tech demo than an actual gameplay demo. There is still a long way to go, but thanks to players like you the gameplay can be slightly adapted in order to get the best gameplay experience. Also, I'm not a professionnal dev, just doing this as a hobby, all on my own, so I learn a lot from feedback like yours.

The borderless fullscreen by default was an awkward choice from my side, I agree. I haven't considered that the resolution could be an issue for players, and this will definitely change!

The game is meant to be hard. Although, it's quite a challenge for me to balance it properly. I chose to go with these difficult sword hitboxes and I keep trying to balance them almost every gamedev day.  In the future though, there will be a defensive ability-ies that will allow you to have more balance between these precise attacks and defensive mechanics. (This tweet will give you a hint: https://twitter.com/BigBeaverProd/status/1483253865713741827 )

About the explicit content, well, players usually are disappointed with my answer, but there will be no explicit content in the final game beyond nudity. The two reasons are that I started the game with the objective of making clothes destruction upon taking damage or dying only, and that I did not feel like making more for now. This is my first public project, and I understand it's meant for a niche audience, but I'm still doing it as a hobby and not as a profession. I hope you understand that point of view. Once the game is finished, I will consider making a SFW version, maybe by limiting the clothe destruction to the underwear level only, but that's just an idea, not a promise.

In the future though, once I'll have some experience with this project, I totally consider making projects with more explicit content!

Thank you very much for these useful thoughts! ( Don't hesitate to follow me on Twitter, and you're right, the VA is amazing! You can check her Twitter too: https://twitter.com/GinaGaloreVA )

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Fair enough! I think the tweet you shared is pretty neat, though I have to admit that balancing parries (and other defensive options like rolls/dashes/shields) between overpowered and useless is hard.

I think the game being limited to nudity is fair, though I do feel like it unnecessarily limits the number of people who can play it I can also understand building the game specifically for that (it's even in the name lmao). Do you plan to create other games in the future? And will they be more explicit or sfw?

Finally, could you upload this to newgrounds? I think that'd really help with getting it more attention.

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Thank you! There will also be a dash ability, included in the next major update with the shielding ability but it's still very WIP at the moment.

Yes, I'll make more games in the future ( if I ever finish this one already, lmao ), and I can promise that if it happens it will be more explicit!

I will consider an upload on Newgrounds for the next update, probably around late February/March, but as I have no fixed schedules/deadlines, these dates may change a bit.

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Got it. Good luck!