Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

22 JAN 2022:

Back at it!

- This week I learned something HUGE! How to print data to a text file in QB64:

The cool thing about this is that now I have a way of making logfiles for debugging purposes! It's already come in handy by informing me that a few of my variables were activating more often than they needed to. 

Whatever programming language you're working with, I highly recommend implementing some sort of system like this at the beginning of your project -- it can save you hours of frustrating troubleshooting.

- I started adding in the new Cruiser logic. Cruisers will be able to attack individually or in pairs. Also, they spawn relative to the player position.

- The AI system in general is coming along nicely. It's very good at "predicting" where the player will be and attacking that sector. 

- Scrapship is now over 9000 lines of code! What's the most code you've ever written for one program?

- I won't reveal them just yet, but I have 2 new ideas: One is for the Cruisers and the other is for the background graphics. These should be very easy to implement and will improve the game greatly I think.

Quote of the Week:

"Believe you can and you're halfway there."

Thanks for reading and have a great rest of your week!