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Great idea, well executed and super simple to rap your head around! What is great about this game is that it is so minimal yet has a risk/reward element like most shoot'em'up titles. The player is given a choice to try and go for an extra life whilst also trying to keep track of negative vibes on the other side of the screen. In case you are having issues; hug a wall for the majority of the run :P

That exactly was the idea that I was trying to implement here, with the risk/reward. Mark was saying a lot about this stuff in his videos, so this idea kind of stuck in my head for a while now) Thanks for the feedback, I'm really glad you liked it :)