Interesting concept. Would love to see this explored. Would have preferred if there was always a way to clear the level, even if it wasn't immediately obvious. I would have also liked if you didn't go back to the beginning of the stage every time you died.
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Thanks! Maybe it would have been better if I only let you lose abilities that would still allow you to finish if lost. There is certainly multiple ways of finishing it but getting rid of jump before the last two results in a failure and getting rid of left on the first one does too. If I had more than the 48 hours I really could have done a lot more with adding more abilities and really perfecting the level design. As for going back to the start I felt it was better to do so for a few reasons, most prevalent being that it's far too easy if you do have check points but also it takes away from the learning curve since you get to see what was there and decide on that what you may not wanna lose next run. Also it would take away from the story that I incorporated in the dialogs.