That was definitely an interesting take on the theme. You really seemed to put a lot of work into the art, and the music fit fairly well.
The gameplay though I did have some trouble with. A lot of this game is spent waiting for the next customer which is realistic but not really enjoyable. The game's not complicated enough for me to need this extra time to consider my options. The trades were also all really straightforward. I'm not sure how the concept could be made more strategic without building a lot more gameplay than 48 hours allows, but the whole game focusing on a single mechanic that boils down to mainly yes/no questions is just a bit too simple.
I appreciate that you all actually built a story around your mechanics and you presented it very well. I just though the gameplay was a bit too simple.