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Fantastic work with this one! First of all I just have to say I love the humour and writing in this one, it had me giggling all the time. I love how the game looks as well, I didn't expect the pixel art combined wih the 3D but it works for me in this. I also wasn't expecting the kind of 3D "roaming" sections either but it was a nice surprise.

I got the hang of things with the sensei but was definitely not ready for the signifcant jump in difficulty when I went onto the skeleton. But it felt good figuring out the most effective block/dodge combinations to beat them back. I still need to practice though as I haven't gotten far yet due to it still being kind of tricky. So really my only recommendation with this is for the difficulty to ease you in a little bit more at first (although the challenge is still a major part of the fun too so as always its a delicate balance).

I think that there is something beyond the gamejam here.  I hope you get time to keep working on this one because I do think it would make a great full project. It really is so nicely polished already. Great work once again!

(+1)

Thank you very much! I am indeed still working on this, there's a lot of potential here but also I think a lot to refine.
I've mentioned this in other comments, but you're absolutely right about the difficulty--the jump is real and also a little bit sudden. I'd like there to be a little bit more of a way to ease in players, as well as an avenue for them to change the difficulty if they'd like.

Please look forward to this being expanded later in the year, I'm polishing up the gamejam build actually right this very moment and would very much like to turn this into something bigger. And depending on how people receive the post-gamejam build, there might be more in line for Onigawara.