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(+1)

Made it to the checkers wall which I assume is the end. I love the art style and the older game feel of this game. The puzzle gameplay is great and got me thinking which is the sign of a good puzzle, almost got stuck but then I got it and that felt nice. The first person mode is a bit strange and I didn't like being forced into it to interact with the environment. Picking up objects didn't work the best and dropping things was happening a lot. The environment itself looks great and the house itself is made beautifully! Look forward to more being added to this game!

(+1)

Yep! If you collect the coconuts from the palm trees and get the coconut launcher, you can take out the tiki guy so he stops shooting at you.

I have a bunch of different puzzles jotted down and the next update will include more as well as opening up the maze some more. Glad you found them to be a little challenging!

I've been rethinking the first person system quite a bit lately. I wanted it to be similar to Arx Fatalis with the separate combat mode/interactive mode, but it's not really working out so far. I'm still toying with it.

Next update will get rid of using Rigidbodies for the pickup/dropping system because it's been nothing but a headache to get working correctly.

Thanks a lot for playing and giving such useful feedback! I'll be trying out your demo as soon as I have a little free time!