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(1 edit) (+1)

Spent a while on the game. Very good concept and game. With some new enemies it could be a very deep strategy game.

Biggest problem right now is luck. Most roguelikes have lots of random factors so that on average your skill determines the outcome of the run more than luck. Some limits or some guaranteed rewards instead of everything random would have been better.

+ madlad even added an online leaderboard system. Got 1st place (520 points)

(+1)

Wow, thank you very much! Adding more enemies or pickups would be easy now as everything is set up, I was just tired and didn't add them as I thought it wouldn't make the game better, because I felt like the completely random generation was a bad idea already. I struggled a lot with the luck/random part and I couldn't come up with anything that would improve it. Adding some guaranteed rewards, "choose one of these two buffs" system (like you have - choose one of the three upgrades) is a great call and I should have thought about it!

Thank you very much for your comment. Congratulations on your first place! :)