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I have never before played a game where the edge of my screen is my main opponent. Perhaps dragging in the direction I want it to move rather than the opposite could have solved this.

This is certainly an interesting idea for a game. I like that the character stops falling when you start lining up your next shot, but starts sliding again, so you can't just aim forever.

I was hoping there would be some more challenging levels near the end, but otherwise the game is a good length for the mechanics it is showing.

Overall, I enjoyed playing your game. Thanks  for participating in the jam.

i agree with you about the edge of the screen i even wanted it to keep increasing even if you hit the edge but the time was short
but i really appreciate that you still enjoyed the game