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Lots of promise, but I would recommend some way of 'recovering.' I found myself often bouncing around with no control except to wait until a convenient bounce put me on a dark space. 

Thanks for the feedback. Perhaps I should have introduced wall sliding earlier, because it is the intended way to help you recover. Basically holding shift will prevent bouncing off the wall and let you slide along it, and you can kick off in the direction you're facing once you've reoriented yourself in a useful direction. The mechanic is introduced in the 4th room, but I realize that that 3rd room is long and has no attachment plates along it if you fluff the first jump.