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I felt like I had no control over the camera. Usually if you pick a point on your player that won't move around that much it makes the camera more stable. Also doing interpolation to the target position each frame (using Time.deltaTime and a speed multiplier) can really reduce the amount of camera movement noise. I was not able to catch any fireflies :(

Hi GingerLoaf,

First off, thanks for taking the time to play my small project. In this game, the camera follows the player as long as you stay in the light. If you step outside a lit area, the camera begins to shake and eventually you die of fright. You don't really have any control over the camera other than trying to stay in the light. 

Sorry about you not being able to catch any fireflies. That sucks! I'm currently working on a firefly spawner script that will create fireflies near the player if the player spends too much time in one area without any fireflies getting near.