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(+1)

Good game with bad controls

Can you expand on this? I agree that the controls are too picky about positioning, but I’m wondering if there was anything else.

(1 edit) (+1)

Positioning trouble is the main reason of badness (it's very hard to stand near triggers and wire ends so they are become interactive), the second thing is cliffs are hard to jump from, I frequently fall when I expect a normal jump in other platformers