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(+2)

I see someone credit for music but there didn't seem to be any audio for me. Did it get muted in the build? 

Really fun idea and some cool early puzzle design. I thoroughly enjoyed wrapping my head around the mechanic. I think the "invisible" platforms could use some work though. I like the idea of a platform that only one half can use, but making it invisible to the side that cares about it made some of the sections overly challenging. Is there a reason they can't be visible at all times? 

Also, I wish I could change control mid jump. That would have made for some crazy puzzle potential. 

Very cool project to create in a short jam. Well done team!

(+1)

Hey mate!

Sounds seems to work on my computer, maybe change the volume in the options ?

Really glad you liked the game! I definitely agree with you, I think we should work a bit more on the mecanics, some of them are a bit “old school”. Thanks for playing!

(+1)

Oh, thank you! I totally missed the options at the start and didn't find a way to adjust volume in game. Thanks for dealing with my ineptitude :)

No problem dude! :D

Oh and I didn’t answer one of your question. We tried to made a puzzle-platformer : Not super hard that blow your mind (puzzle games basically) and not too easy to play, having small challenges with the platforms.

So we used this idea of invisible walls but I understand that if we had put more efforts on puzzles and mecanics, the invisibility would have confuse the player for nothing :)

That’s why we put so many normal blocks to let the player switch and memorize where are those special blocks ;)

I hope that’s clear now and I understand why you thought it was a bit messy!