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(+1)

Any game that uses shared movement is automatically interesting to me. There's just so much opportunity for puzzles. Doing it for a platformer is a real challenge. I have to admit I only ever got one fruit for each character. Having to restart completely after a fail was the real back breaker though. 

I think there's probably an opportunity to introduce a more gradual level/difficulty curve for this game. More clearly telegraph the patterns the player needs to learn to move forward before testing those skills. 

The polish, art, and audio are all great here. Super well done for a jam game. It makes the whole package a lot more enjoyable despite the (intentionally?) frustrating gameplay. Well done!

Congrats on finishing this for a jam!

(+1)

Thanks a lot for your feedback.

Yeah restarting the level is really frustrating, I still considered implementing a sort of checkpoints but didn’t had time to finish it.

I also thought about making an easier version, sort of a very first level, but I thought that it wouldn’t show the potential of the game.

I’m probably still gonna edit the game in the following days.

Thanks once again and I’m glad you like it.