DAY 66
Eyooo, what's up guys and gals? Hope you are having a great day.
As you have noticed, I took a break from updating the devlog because of a lot of various IRL stuff I had to tend to. Nothing serious, tho. But I'm back with a small update.
I left things off in the tree level, so naturally I went back to it and added more stuff to it. Here's how it looks:
It wasn't necessarily a deliberate thought, but the first thing I went for was mixing things up in this level. At the beginning of it, platforms and mechanics were pretty tightly place in relation to one another. Keeping things is fine for a period of time. But keeping them tight for the duration of the entire level is not good for level pacing.
So to mix it up, platforms and mechanics are now more "loose" and far apart. And to be honest, it feels slightly better. Just slightly. What this allows me is to chain certain mechanics together to create some momentum. What also kind of holds me back is the relatively tiny space for chaining these mechanics. Or it might be a challenge, not a hold-back. We'll see.
If you guys see some empty space in between some platforms that is unreasonable to reach to, that's where the wall running mechanics comes in. Also, thhose white meshes? those are for ledge climbing. Random purple circle? That's a jump pad.
So with the work I did today, I'd say we're about halfway done with the first iteration of the tree level. That's all for now, guys. See ya in the next post. Bye.