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(+1)

The concept is amazing and I like everyone who tries to generate plattformer level.

Despite it, the game really lacks polish, which is especially important for the puzzle aspect to really work. Like i imediatly got a level that's basically impossible without switching elements on the fly, which feels kinda exploity.

The UI is also very clunky and the drag-and-drop is finicky.

Overall I whish this game is continued being worked on, because i would definatly play a more polish and complete version of the core game.

Thank you so much for your comment! I had the idea of the game, and i wanted it to be a puzzle game, but I gave up on that because making a puzzle game with random levels is kinda difficult...but i will definitely continue working on this game in the future and see where I can take this. Thank you! :)