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I like your concept. Though, the game was waaaaaay to dark for me to do anything but randomly move around until I hit a wall. I think I sounded like the music got creeper when the ghost was getting closer, but since I couldn't see the ghost until it was right on top of me, it was tough to tell for sure.

Overall, I think the idea has promise with just a few tweaks to make it more player friendly.  None the less, nice work with your submission.