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The idea itself has potential and I think it was even one of the more common ones in last year's jam. However, unless this is one of your first games, in which case kudos to you for participating, the execution seems a little lackluster and lazy. The camera is super sensitive, the tank is just 3 basic shapes, and the game does not control very well. If you misplace a shot and go flying past a checkpoint, it's extremely tedious to get back to it and then continue onward.

(+1)

I appreciate criticism, but implying with the "unless this is one of your first games" bit that I'm incompetent and/or inexperienced because a prototype I made in under 24 hours uses placeholder graphics and isn't totally polished is kinda unnecessarily mean.

I sincerely apologize. Last night I was kind of sleep deprived and I included some things in my review that weren't necessary. I was taking things way too seriously and failed to notice that the game was made in less than 24 hours. I hope you had fun making Broken Tank Racing, and I hope you'll keep experimenting with more games in the future.