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(3 edits)

This game is ok for a two day contest. My biggest gripe is that there's no visual indication of whether or not anything was planted  (i.e. a mound of soil) . This makes it hard to know where I need to water, and if watering will do anything.  I think there's a lot of room for improvement.

(+1)

As it stands, planting and watering does absolutely nothing. I wanted to have a system where you could start to grow crops - like you described - but over time your farm would become more and more desolate. Forcing you to turn to other means to support yourself. A farming sim in the reverse, where your operation got smaller and smaller and more desperate by the day. 

But time constraints! I really like the idea here, but I should have drastically reduced the scope and worked more on the core gameplay loop for the jam. Thanks for trying it out!