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(2 edits)

Mmm

so my game was instaled on an external d, and roaming is oc on the c, and so the mod are, added debug and activate it, exit , no problem, added aric then when activate it.


The following overlaps were recorded:

Patches: res://files/Mansion.tscn

     Strive-1.0d-Bugfix-V6b, AricsExpansion

Patches: res://files/outside.tscn

     Strive-1.0d-Bugfix-V6b, AricsExpansion

Patched over changes: res://files/scripts/items.gd, AricsExpansion

Patched over changes: res://files/scripts/jobs&specs.gd, AricsExpansion

Patched over changes: res://files/scripts/mansionupgrades.gd, AricsExpansion

Patched over changes: res://files/scripts/outside.gd, AricsExpansion

Patched over changes: res://files/scripts/sexdescriptions.gd, AricsExpansion

Patched over changes: res://files/scripts/variables.gd, AricsExpansion

res://files/globals.gd: func loadsettings

     Strive-1.0d-Bugfix-V6b: line 14, Remove 3

     AricsExpansion: Replace all


The following new files were added by patches:

res://.import/archhmagerobe.png-28485afc89440908cc7c5591ad224777.md5

res://.import/archhmagerobe.png-28485afc89440908cc7c5591ad224777.stex

res://.import/armorpadded1.png-f52fff00ef55e6e755793505e4cad152.md5

res://.import/armorpadded1.png-f52fff00ef55e6e755793505e4cad152.stex

res://.import/armorpadded2.png-09d2c07d199b26e1028e367094a85401.md5

res://.import/armorpadded2.png-09d2c07d199b26e1028e367094a85401.stex

res://.import/base_female.png-1b301955233701c876fde7c25853f11b.md5

res://.import/base_female.png-1b301955233701c876fde7c25853f11b.stex

res://.import/base_futa.png-d78daf748d5d3eb08decf623bbc36ff4.md5

 Havent put all the code barely a part, just to know if it's normal bahaviour when activating artic after debug. (oc i got the laster of those two file and havent any file  left in roaming where the mod are instaled before re installing the game, )but first time that debug actually work so maybe it's just that, read all i think and so far not seem to be a critical error. I can paste of all of this if you want.

Thank a lot by advance.

The first mod should be the Bugfix mod not the Debug mod (both my mods, but quite different), though many people get it right and simply state it wrong. At the start of this text should have been the green text `No errors recorded.` The long post install report with many overlaps is expected and is simply too long to get any useful information from it. It is simply a result of both mods having become rather huge. The most important thing is whether or not the game crashes or gives error messages when you start the game or a progress. Note there are still quite a few bugs in the current version, some fixes are mentioned in the posts above, but the best approach is to get the current code from the Github page (just be careful of the folder name).

well it was just the overlap, they was no error 

"No errors recorded."

So good thank ankmairdor =)