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(2 edits)

Week 4 for the quarter! This week was very busy for our team; We clarified our project goals, built around 4 prototypes all varying in style and focus. We took a special interest in a work called '24 game poems', which consisted of 24 guided role-playing scenarios all ranging in strangeness and discomfort. 3 of our 4 prototypes involved a focus on social interaction, and 1 of the 4 involved a rough implementation of how we might want the mouse and the mech concept to function.

I think we've generated a lot of good and interesting prototypes. We have set our sights on an integration between digital and physical design goals. This will play into the game thematically by having a day/night cycle where during the day, you play as a mouse controlling a mech; during the night, the mouse goes to a computer and this instantiates a real-life tabletop game which will include a variety of ‘game poems’. We think this mix of mediums and the use of game poems to incite social confrontation play with ideas of role play in a clever way (by inverting the traditional conception of role-playing into a character to role-playing from a mouse into a very much real social confrontation with other players) can front as an interesting provocation, and hopefully an interesting gameplay concept.

Overall we're very excited to have people try our prompts!