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(3 edits) (+1)

Okay so the concept and execution are very good, The presentation is top notch. However, In my opinion, What lets you down is the level design. As an example there were multipls examples of text appearing half on the white background(good) and half on a black level object(not as good). Also I was not always sure if i beat the level or if it just ended.  Apart from that i found your game really interesting

Also, I got a little chuckle out of the blender logo killing me because that's how i feel whenever I open that complex ass program.

(+1)

Thanks for your feedback! Looking back on it, I'm not a fan of  the level design either, but I'm not sure why text was on top of black for you?Make sure you click the itch.io transparent full screen button, and not the blue one. Also, that's exactly how I explained it to a friend on discord, when it came to why Blender killed you. 

(+1)

Just some advice, I think that issue is cause the unity internal resolution for WebGL Exports is 960x600. I'd advice changing the Unity Canvas setting UI scale mode from "Constant pixel size" to "Scale with screen size" so it's the same regardless of resolution an aspect ratio. It's basically magic and I don't know why It's not default. Also, run your game in whacky resolutions and aspect ratios to look for misbehaving HUD elements. It really fixes a lot of your players HUD issues regardless of what monitor setup they have

I changed the Unity Internal Resolution, and I did exact that but via code. Sadly it actually ran in void Start() and not void Update(), so it only actually works when the game first starts. :(