There is clearly a basis for something interesting here, but the monotonous combat and lack of interesting choices leave it yet unexplored. Needs less health and more depth.
Viewing post in Slot Hero jam comments
Hi, thanks for your comment. A lot of that depth and balancing we had planned were cut because the obvious time limitation, and instead we focused on delivering a fun working game :) For example there were supposed to be skill levels, local multiplayer, different enemies etc. which would have increased the depth a lot.
We also swapped programmer's and artist's roles so the time was basically cut half... :D (nonetheless we both had an amazing experience)