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Depending on the graphics, I use either GLFW + OpenGL, or SDL2 with its builtin renderer.

Open Dynamics Engine as my 3D physics engine or Box2D for 2D, SoLoud as my audio engine.

Blender 2.79b is for modelling. LMMS if I need sounds or music humans can’t pull off, like synths.

That must be difficult. The engine and stuff uses only C++ for making games.

I personally think people overstate the difficulty. If I decide to start a project without carrying over my previous code, it only usually takes me around three weeks to get it to a nice state, which is very little compared to making the rest of the game itself.

In my current project, just modelling my overworld has taken me almost a year at this point.