Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Thanks. Also, I tried to teach wall jumping through the level design. That's was half of the intention of the maze like part right before you hit section 2.  (The other half being to teach players that removing some abilities will result in better rewards since it's possible to remove collisions and just go past it faster) Apparently I did not do that right though. I tried very hard to teach the player everything they would need to know from the first section, I am a huge fan of teaching the tutorial via level design. Every single block in the first section was VERY specifically placed to try to teach the games rules and mechanics.