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(1 edit) (+1)

Very fun game and well done platforming mechanics. Except for the wall jump though! That felt really off with too much horizontal action. Appreciate the instant respawning as man those spikes are really sensitive and unforgiving.

Got stuck at a level where I respawned to a spring that kept sending me to my doom. Overall a neat entry, with great graphics and a cool soundtrack.

I am going to go back to tweaking the horizontal jump I think. I spent a long time tweaking the values as they are now, but in a vacuum. It's how I like a platformer to feel.

Interesting about the spring bounce respawn. You should always respawn in front of a switch, not on spring. Do you remember if that was the case?

It wasn't directly onto a spring but its a respawn onto a button i think with a spring next to it and spikes all around it. I could try getting out of that spike laden place, but didn't know how to guide the moth to the door on top. 

Cool, thanks for the feedback, I will keep that in mind when I do proper design.