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I get why the idea of throwing everything to get to the one item you want right now sounds nice, but in the end it only made it more frustrating to get to the item i wanted.

I still cleared the dungeon without that much trouble, but it made exploring and getting stuff a punishment instead of a reward, and while it is possible to use that feeling to create something unique, the game doesn't really do that in my opinion :(

I do LOVE how the game looks though, and would play the heck out of a dungeon crawler with this aesthetic.