The procedural generation is pretty good given the time limit!
I like the overall idea that this game has.
I did notice a few things that could use some adjustments:
- I would personally increase the invincibility frames after getting hit just a bit (as getting stuck or moving into something pretty much guarantees death since it can hit you for so much at once)
- Some of the trap generation seemed to spawn above the floor on occasion, leading to pointless traps
As a whole though, this game has plenty of potential with a couple of adjustments (I like the guy's commentary as you move between levels)