Yeah, the controls are rough. The idea is keeping some control convention from fps-es (rotational control of the player by mouse movement, shooting by LMB) but have the typical movement controls control the camera. It's totally fair to see that as just a tps with control of the camera, but my idea was that your main player avatar is the camera observing the "hero", thus making the hero a second person to the player avatar. I see that the game lacks the polish to make that clear, though.
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Yeah, it was mostly the polish not being there that made the concept you were trying to convey a bit rough but I get it not that you say it and it's a 48 hour game jam, no one expects a lot of polish so that's 100% fine! One thing I would recommend though would be allowing the player to customize the controls a bit more. Since I feel I would have had a much easier time with the controls if I was able to make a few tweaks to them. When a game lets you control two different things completely separately getting the controls right is one of the most important parts since it's very confusing for new people to get into it.