idaho06 found some very unfair rule typos while testing it, so we decided to change some stuff:
- Base traits (Wisdom, Constitution, Dexterity) can no longer be negative values, and no character starts with a zero on those traits.
- Skills that were fueled using base traits now no longer require the user to spend trait points. From now on, they will be spending experience point to activate those skills.
- Base defense is lowered by one in order to prevent characters to scalate too quickly in the defense value.
- Retreat mechanic is now also paid using experience points instead of traits.
We are also concerned that these new changes will dramatically make the game easier, so we are giving a thoroughful thought on some more changes that can make it more challenging.
Have fun in the dungeons!