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Thank you explaining it on my behalf.

About the permanent clothing option, I make it so that her cloth's are available after certain number of purchases minus buffs.

Also will add a small health tutorial at level 2 since people are confusing the inventory icon with health button.

Not a problem, just stopped by and know the answers.

So just to merge two comments into one.

So you can use all buffs at the same time? That should be state somewhere too.

Considering you fully implementing teleporters, that may require tutorial too. I assume on PC it will not be too much o a problem but on mobile I fell like it is more challenging to make it fell good and usable.

Considering credits given if they are not against it. it would be nice to have credits in main post and probably in game too. Possibly with links. May be useful for other creators.

Also do I miss interpreting your statement or will there be fully voiced dialog lines?

And I do agree this conversation dynamic helps with over all atmosphere of the game. I hope there will be some occasional conversation which helps you deliver the story.

And just realised one little but with Annie clothing. In shop her clothes don't reset to default ones after you get to next level. AKA if you select different clothes for her, finish level and go to next one, in purchase screen there is selected last used set. And the select button is green even thou you didn't purchased said clothes in this level yet.

Good wind