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So far, I really like it.

Quick question: I don't understand the difference between spending XP for Attribute increases and buying the Attribute-increasing talents. It seems that buying a talent that gives a +3 to an attribute is way more cost-effective than spending 10 XP times the next attribute point. What am I not seeing here?

The talent grants you +3 to specific attribute checks (e.g. if you take the Improved dexterity ability, you will get +3 when sneaking, searching for traps, scaling sheer surfaces).

If you improve the DEX attribute, you get multiple benefits:
+1 to attribute checks (so similarly sneaking, searching for traps, scaling sheer surfaces)

+1 to saving throws (breath, mechanical traps - mind, there is a talent that grants +3 to these too, Improved dexterity saves)

+1 to Def

+1 to ranged weapon attacks


In other words, the attribute increases a lot of different stats, while the talent allows you focused increase in a specific area.

Got it.  I was making too many assumptions and not paying attention to what was actually written on the page. Thank you for the quick response. You've written a great little OSR-inspired gem!

Thank you for the kind words! Stay tuned for expansions :)